Portfolio

Tuesday, November 15, 2016

2D Class Week 12 Concept Round (Value Pass 01)

2D Class Week 12 Concept Round (Value Pass 01)


This week I was extremely busy with Rpp going on, but I started sculpting the tree and fixing up some of the things that Nick went over in class. I made the canopy bigger, got rid of hard edges and tried to define the face more in Zbrush. Also I made some roots coming out of the tree. I also gave my proxy house to Leah and she put it in engine.




Monday, November 14, 2016

3D Class Week 12 Creating A Medium Complexity Character Part 03 Texturing

3D Class Week 12 Creating A Medium Complexity Character Part 03 Texturing

This week we were assigned to texture our characters and props. I took my high res sculp and had been practicing retopology for items in an rpp and I feel pretty comfortable retopoligizing in 3D- coat now. My topology could use some work though, but I'm still working on that. I retopoligized in 3D -coat and then took my character into substance to bake maps and texture. Images below.


Retopo Process


My baking process in substance painter


Substance Painter Texturing
























Substance painter props images









 Unreal Engine Screenshots


















Tuesday, November 8, 2016

2D Class Week 11 Concept Round 01 (Thumbnails)

2D Class Week 11 Concept Round 01 (Thumbnails)


This week I was assigned to make a few props for our game. I was tasked with making a house, oil can, basket, and updating my tree with more geometry.

This was the house I made on friday that I was concepting in 3D. I then brought it into Zbrush to sculpt on and messed with its shape to give it a more Tim Burton feel to it. I then passed these images off to Leah and she did some draw overs of them and they turned out really good.







This is the basket I ended up making for our Tinman level. It was made after Sallys basket from The Nightmare Before Christmas.





























Next I modeled the oil can for the Tinman because we needed an oil can that the player can interact with.

After making the oil can I went back and added more geometry to the face of the tree and got rid of some n-gons that I hadn't realized were there. I also looked up how cards work for trees and there were many different ways it can be done so I just added a few cards right now before proceeding on with it.













Monday, November 7, 2016

3D Class Week 11 Creating A Medium Complexity Character Part 02 Sculpting

3D Class Week 11 Creating A Medium Complexity Character Part 02 Sculpting


This week we took our low poly mesh of our character and added more geometry to him and then started sculpting on him. We learned how to set up image planes in Zbrush also.
We also learned how to make custom brushes in Zbrush. We also went over how to make eyes in both maya and Zbrush.


Setting up image planes in Zbrush
 Next we set up eyes in both maya and Zbrush.
 We made custom brushes in Zbrush.



















Sculpted Character




















































Tuesday, November 1, 2016

3D Class Week 10 Concept Discovery With 3D

3D Class Week 10 Concept Discovery With 3D


This week I was tasked with redoing the tree for the tinman level. We moved the face up and made it bigger so that it looks like the player is looking up at the tree instead of level with it. Everyone voted on which tree design they liked the most from what Will drew up and everyone decided on Wills face 2 tree. I took his image and set that up in maya so that I could start modeling the tree. I started out with a cylinder for the base of the tree and then did a whole bunch of polygon create tool for all of the branches and it turned out pretty good. Once I finished the tree I then did a toon shader on it with some toon outlines. I also updated my old layout pages with the new Template that Will provided. Images below.

Wills reference Image


Setting up Image planes in maya


Tree Completed


Unreal Engine Shots



Toon Shading 

 Updated Layout for Color and Tinman backstory

Monday, October 31, 2016

3D Class Week 10 Creating A Medium Complexity Character Part 01 GameRes Model and UV's

3D Class Week 10 Creating A Medium Complexity Character Part 01 GameRes Model and UV's


This week we were assigned with making a starfish character base mesh in maya and modeling some props for this character. This assignment was extremely hard for me. If I hadn't of followed the video my base mesh would have probably turned out really bad. Its not easy making organic looking things in maya. For the props that I modeled, I made a sword and a hook for my star fish. 



Setting up Scale in Maya


Setting Up Uv's








Tuesday, October 25, 2016

2D Class Week 09 Shape Language

2D Class Week 09 Shape Language


This week we focused on shape language and different shapes of characters. I was tasked this week with making the proxy shapes for the character. Will made some awesome silhouettes for me to go off of and our team decided that I should make the 7th image on the silhouette. I started out making that silhouette while also looking at our pinterest and other reference images to go off of. After making the proxy shape character, it was decided that my model wasn't Tim Burton enough and so then we went back to the drawing board and refined what we wanted to do and came out with a better vision for the Tinman. This proxy was drawn over by Will and Leah and then Boo ended up making the newer proxy. Images bellow.

First thing to do was to set up a since of scale for our Tinman.


Setting up reference planes for the block out of this character.



My finished proxy character that we iterated on.