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Tuesday, November 22, 2016

2D Week 13: Group Project Concept Round (Value Pass 02)

2D Week 13: Group Project Concept Round (Value Pass 02) - Team Tinman


For this week I did a bunch of improvements from Nicks critiques last week. I was told to make the nose more defined on the tree, so I took the mesh into Zbrush and sculpted out a better nose for the tree. Also, my team wanted me to make some more roots for the tree so I added more of those also. I also added arms to the tree for Boo because she wanted some arms to do a cool animation for them sometime in the future. I was also told to clean up my house geometry which I did and it looks a lot better now, but there are still some things I need to fix on it. I was tasked with making the roof darker than the bottom of the house, so I took the house into maya and added another material set to just the roof so that it could be darker than the bottom of the house. Shout out to Leah for making the materials darker in engine. I also moved the windows down on the house becuase previously they were to high up on the house. I also made the pipe on the house bigger and gave it a more Tim Burton like style to it along with the oil can. Things that I didn't get to yet were adding shutter window things to the windows, adding a different material to the door of the house, and adding a heart shape to the top of the roof of the house, but I will definitely have those done for next week.



































































Monday, November 21, 2016

3D Class Week 13 Creating An Environment Part 01

3D Class Week 13 Creating An Environment Part 01


This week we were assigned to make tilling textures in Zbrush and then texture them in substance and finally put them into unreal. This was a pretty big challenge because it was our first time sculpting things for the environment. For my first sculpt I wanted to try and make something that I could use for my Tinman house for our Tim Burton Wizard of Oz project. I decided to make wood planks and they didn't turn out as good as I would like. I'll definitely have to go back and work on them more. For my second peice I made rocks on a beach with water. They turned out pretty good I think. I really like how they turned out. Screenshots below.

First we started by making a mesh in maya that could be brought into Zbrush and sculpted on that would end up Tiling.





















Here is the sculpt of the wood I ended up doing in Zbrush. I tried to dig in more than I usually do because I'm sculpting to light right now, so thats something I will have to keep working on.








































After sculpting I decimated the mesh and took the high poly mesh and low poly mesh and took them into substance painter to bake textures and add a Tim Burton style to the wood.













































I had some trouble getting it to tile in maya even though I'm pretty sure I did everything in the videos. This is what the mesh looked like tiling in maya.






















ScreenShot of tiling texture in Unreal






















Next I made stones in water. I tried to not make them too wet looking, but they seem to always shine through somehow. Here is the sculpt of the rocks.






































I then decimated the mesh like I did with the first model and brought it into maya to make sure that it was tiling right. This time I had no issues with the tiling process.









































After this I took the mesh into substance to bake the high res onto the low res and then textured it. It started to look like clay when I was texturing it and I thought it looked cool, so I kept it that way.























Last I brought it into unreal and then made sure that it tiled and added the material and textures to it.





















This assignment took me over 10 hours and I feel like the second sculpt I did turned out way better than my first...

Tuesday, November 15, 2016

2D Class Week 12 Concept Round (Value Pass 01)

2D Class Week 12 Concept Round (Value Pass 01)


This week I was extremely busy with Rpp going on, but I started sculpting the tree and fixing up some of the things that Nick went over in class. I made the canopy bigger, got rid of hard edges and tried to define the face more in Zbrush. Also I made some roots coming out of the tree. I also gave my proxy house to Leah and she put it in engine.




Monday, November 14, 2016

3D Class Week 12 Creating A Medium Complexity Character Part 03 Texturing

3D Class Week 12 Creating A Medium Complexity Character Part 03 Texturing

This week we were assigned to texture our characters and props. I took my high res sculp and had been practicing retopology for items in an rpp and I feel pretty comfortable retopoligizing in 3D- coat now. My topology could use some work though, but I'm still working on that. I retopoligized in 3D -coat and then took my character into substance to bake maps and texture. Images below.


Retopo Process


My baking process in substance painter


Substance Painter Texturing
























Substance painter props images









 Unreal Engine Screenshots


















Tuesday, November 8, 2016

2D Class Week 11 Concept Round 01 (Thumbnails)

2D Class Week 11 Concept Round 01 (Thumbnails)


This week I was assigned to make a few props for our game. I was tasked with making a house, oil can, basket, and updating my tree with more geometry.

This was the house I made on friday that I was concepting in 3D. I then brought it into Zbrush to sculpt on and messed with its shape to give it a more Tim Burton feel to it. I then passed these images off to Leah and she did some draw overs of them and they turned out really good.







This is the basket I ended up making for our Tinman level. It was made after Sallys basket from The Nightmare Before Christmas.





























Next I modeled the oil can for the Tinman because we needed an oil can that the player can interact with.

After making the oil can I went back and added more geometry to the face of the tree and got rid of some n-gons that I hadn't realized were there. I also looked up how cards work for trees and there were many different ways it can be done so I just added a few cards right now before proceeding on with it.













Monday, November 7, 2016

3D Class Week 11 Creating A Medium Complexity Character Part 02 Sculpting

3D Class Week 11 Creating A Medium Complexity Character Part 02 Sculpting


This week we took our low poly mesh of our character and added more geometry to him and then started sculpting on him. We learned how to set up image planes in Zbrush also.
We also learned how to make custom brushes in Zbrush. We also went over how to make eyes in both maya and Zbrush.


Setting up image planes in Zbrush
 Next we set up eyes in both maya and Zbrush.
 We made custom brushes in Zbrush.



















Sculpted Character