Portfolio

Monday, January 23, 2017

3D Class S2 Class 02 Resurfacing, Map Baking, And Substance Painter

3D Class S2 Class 02 Resurfacing, Map Baking, And Substance Painter


For this assignment we were tasked with taking our high res geo from fusion 360 and retopologizing it and then texturing our retopo'd geo in substance while also baking our maps. This assignment was very challenging just because I don't think I like retopology in maya even though I gave it a chance. Next time I think I might stick to 3d-coat or topogun for retopology. Maya just seemed laggy and not that fun to use. I retopo'd and had a bunch of issues with baking and I had to figure out what was going wrong. For some reason the geometry that was spit out by fusion 360 was extremley bad and it would not bake right. I had to dynamesh that geo and then desimate it and then I was able to get cleaner bakes. No idea why that was going on. Eventually I got it done, but this assignment took a really long time. I retopo'd multiple times and this assignment ended up taking me 17 + hours.

Retopologized





















Uv's





































Baked High Res to Low res. Some issues I couldn't sort out.







Textured In Substance Painter






Monday, January 16, 2017

3D Class S2 Class 01 Modeling In Autodesk Fusion 360

3D Class S2 Class 01 Modeling In Autodesk Fusion 360


This week we were tasked with learning fusion 360 by following Isaac Osters knife tutorial series. It was a lot of fun and not as complicated as I would have thought it would have been. I started out by making simple sketches and then extruding them out to make geo and then I would chamfer and fillet some edges here and there to make things more believable. After finishing the knife I saved the file as an STL and then brought that into Zbrush and did some renders of that. Really excited to get started with this software.























Wednesday, December 28, 2016

Fusion 360 - Winter Break (December 20th to 27th)

So this week I was tasked with figuring out if we wanted to use fusion 360 for some of our hard surface design for our capestone game. So far I am really impressed with the way fusion 360 is able to handle things. It uses a bunch of boolean operations to make geometry, but it does it in a none destructive way, so that these values can be changed at any time. I've been going through a lot of Isaac Oster's vids on fusion 360 and they are really great for learning. Still some things I don't quiet understand, but with more practice I'm sure this can be a very useful tool.

Messing around with tutorials

Razor blade handle I was messing around with in Fusion 360

 Found a piece of concept art online that I thought would be cool to try out for fusion 360. Concept
by ROCKD.













































Sunday, December 11, 2016

3D Class Week 16 Creating An Environment Part 04 (Vegetation)

3D Class Week 16 Creating An Environment Part 04 (Vegetation)


For this week we were assigned to make vegitation for our level and also to vertex paint the mesh so that we could later make a blueprint that would affect the mesh to act like it was blowing in the wind. The first thing I did for this assignment was cleaning up my whole level so it felt more like the same kind of place. Originally I had a mess of colors going on so I went back and formed a color palette and stuck with it. I also didn't want to really add vegitation to my level because I felt like it wouldn't fit good on my level, but I ended up adding some and it doesn't look that bad.

First I started in Maya and used paint effects to render out a texture with alpha and then I brought that into photoshop to make it more of an image that would fit my level.



























































I then took all of my meshes and textures and brought them into unreal and hooked up the nodes and also the nodes for the wind movement with the vertex painting.






This is what my plant looked like in Unreal. Don't forget that it was also set to double sided.





Final Images





















3 Drawings

3 Drawings

For my drawings. I decided to do 3 different studies. One on hands, feet, and torso. Images below.

Hand






 Feet
Torso

Tuesday, December 6, 2016

2D Week 14: Group Project Final Round - Team Tinman

2D Week 14: Group Project Final Round - Team Tinman


So for this week I was assigned to finish the house and it was a harder task than I would have thought because I was basically building the house brick by brick and then still had to make it a Tim Burton Style, but I feel like it turned out nicely. Images below.




Monday, December 5, 2016

3D Class Week 15 Creating An Environment Part 03 (Skydomes)

3D Class Week 15 Creating An Environment Part 03 (Skydomes)


This week we were tasked with creating a Sky dome from scratch and let me tell you this was not easy one bit. I had such a hard time with this assignment. Probably my hardest assignment here at FIEA to date. I had a bunch of help from Matt Young because there were plenty of things that I didn't understand and he helped me out a lot, so shout outs to him. For this assignment we first made a sphere and a cut out of a sphere in Maya for the dome of the sky sphere and for a ring of clouds that we needed to make it move in a circle. Next I got clouds from textures.com and created some alphas and blurred them for the sky dome. I then created a master material for the sky dome and a instance material that I could change parameters on the sky sphere. I then made another master material for the inner ring and a master material for that. I followed the tutorial and it has all of the parameters we needed. Images below.


Maya topology with Uvs










Cloud images I made and compiled in photoshop for the SkySphere






Material instances I made for both the skysphere and the inner ring












All of my blueprints together









Sun I made in photoshop




Final Screenshots of everything combined