Monday, April 17, 2017

Personal Project Part 3

Personal Project Part 3


So for this turn in we were supposed to completely finish our sculpt and I'm pretty happy with were I am. There is a bunch that I'm still confused about and didn't know what to do, so I'm going to need more help on that because I'm not able to really read some of the finer details from the concept. I'm happy were I am though and lots of people say its looking pretty cool, but I know I need to push it even more and make it look freaking crazy awesome. I want this to go on my portfolio and people to say it looks awesome. Images below.




Screenshots Zbrush





Monday, April 10, 2017

Personal Piece Part 1

Personal Project Part2

For this assignment we were supposed to block in our major shapes. I think I got most of the shapes I wanted from the concept. This was a really hard assignment because I don't know anatomy and I was studying it from different references and trying to turn that anatomy reference into this beast guy that is crazy swole. It also was a lot of fun just because I got to sculpt the whole time doing the project and sculpting seems to be the most fun stuff now. I'm pretty happy with what I have and I started over a few times, but he is in a pretty good place right now and Ill be able to push that even more in the upcoming weeks.


Started from Zspheres






What I ended with





asdfas

Thursday, April 6, 2017

Personal Piece Part 1

Personal Piece Part 1

For this assignment I really want to push myself since now I am trying to be a character artist whoop whoop!! I decided to do this awesome looking concept I found on artstation by zhou he https://www.artstation.com/artwork/oKr1B. It has a lot of stuff going on and I know it is going to be very challenging and that is why I choose it. It has a lot of anatomy and other hard surface bones and skulls and stuff that looks real cool. The first two weeks I'm going to work on sculpting. The first week I'm going to try and block in all of the shapes even if they are real simple and then the second week I'm going to really try and finish all the really heavy details and things like that. The third week I will spend time retopoing and baking and the 4th week I will texture. My reference image

Monday, April 3, 2017

3D Class S3 Class 10 Environment Project

3D Class S3 Class 10 Environment Project


For this assignment we were tasked with finishing our environment. Right now I am pretty satisfied with where I am, but am just pushing it more to make it better. We also had to choose one prop that would be of Triple A quality and I choose my hanging light thingys.

My Hero Prop


Wireframe Render


Substance renders








Unreal Shots












Unreal Shots So Far













Monday, March 27, 2017

3D Class S2 Class 10 Environment Project

3D Class S2 Class 10 Environment Project


For this assignment we were tasked with creating all our high maps and game res meshes and uvs and baking. This was a really hard assignment because now I'm starting to think that I really scope bombed hard here and I'm just trying to get things finished right now.


All my bakes so far














Unreal Shots



Monday, March 20, 2017

3D Class S2 Class 09 Environment Project

3D Class S2 Class 09 Environment Project


For this part of the assignment we were assigned to make a part of a scene for vr and have it look like job simulator. I wanted to try and make something cool so I got an image of something I like and I'm going to try and recreate a small bit of it on a smaller scale. Right now I'm trying to recreate on a smaller scale Alexandre Christmann's Post-Apo Environment. I'll leave an image of it done at the bottom of the post. There is still a lot more I need to do with my scene right now, but I feel like it is in an alright place to start to get the ball rolling. I also need to talk to Nick and get some critique from him.


Alexandre Christmanns reference image




















What I have so far