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Thursday, October 19, 2017

My personal project progress

So I've blocked about 90 percent of my scene out in maya and I am now importing all of that into unreal before I start working on High Polys and texturing. Once I have everything blocked in in Unreal I will start doing a first pass on lighting because that will really sell my scene to look good. So far I'm enjoying the project, just a bunch of work between this and the 3D print class. Progress shots below in Unreal.

Unreal proxy blockout


I hope to get most of this blocked out in the next two weeks to start moving on in the pipeline


Thx

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