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Monday, December 5, 2016

3D Class Week 15 Creating An Environment Part 03 (Skydomes)

3D Class Week 15 Creating An Environment Part 03 (Skydomes)


This week we were tasked with creating a Sky dome from scratch and let me tell you this was not easy one bit. I had such a hard time with this assignment. Probably my hardest assignment here at FIEA to date. I had a bunch of help from Matt Young because there were plenty of things that I didn't understand and he helped me out a lot, so shout outs to him. For this assignment we first made a sphere and a cut out of a sphere in Maya for the dome of the sky sphere and for a ring of clouds that we needed to make it move in a circle. Next I got clouds from textures.com and created some alphas and blurred them for the sky dome. I then created a master material for the sky dome and a instance material that I could change parameters on the sky sphere. I then made another master material for the inner ring and a master material for that. I followed the tutorial and it has all of the parameters we needed. Images below.


Maya topology with Uvs










Cloud images I made and compiled in photoshop for the SkySphere






Material instances I made for both the skysphere and the inner ring












All of my blueprints together









Sun I made in photoshop




Final Screenshots of everything combined














Tuesday, November 29, 2016

2D Week 13: Group Project Concept Round (Final Color) - Team Tinman

2D Week 13: Group Project Concept Round (Final Color) - Team Tinman


This week I cleaned up the tree face to be better looking after talking over with Will. He gave me some concept images to go off of to make the face tree look even better. I was also tasked with cleaning up the house and making it out of planks and I am still working on that task, but will post screenshots of the progress so far. For the face tree I went into Zbrush and sculpted out somemore limbs facing in different directions and also sculpted the face more and overall I think it looks way better than prior weeks. For the house I started making individual planks for the house and then started adding shingles. I also added a heart shape to the roof of the house. 

This is the face tree that I did, but we ended up changing it later on to look way better.











This is the updated face tree after I got somemore sketches from Will which really improved the tree all together. Shout out to Will for the awesome draw overs!!




Here are some screenshots of the house right now. Just a few minor changes to it, but it will get finished.

House in maya





















House in Unreal

Monday, November 28, 2016

3D Class Week 14 Creating An Environment Part 02 (Landscape Tool and Custom Rock Set)

3D Class Week 14 Creating An Environment Part 02 (Landscape Tool and Custom Rock Set)



For this assignment we had to make a rock set with a large, medium, and small set of rocks. We then were tasked with sculpting the landscape with the terrain tool and making a scene with a few of our classmates textures. This assignment I had a bunch of issues baking rock textures for some reason and even had to do a rock over because I couldn't figure out what was wrong with it. Images below.

Images of all my rocks Decimated in Zbrush
























































Sculpted Rocks from small to large




















































Smoothing Normals in maya and showing topology and uvs
































Baked Normals and Textured in Substance Painter














Meshes in Unreal Engine













 Corrupted bake that I couldn't figure out how to fix


Textures I used from Chelsea Ziu, Matthew Trupiano, Francisco Remero, and my own texture in that order

































Material Screenshot
Final Screenshots