Portfolio

Monday, April 3, 2017

3D Class S3 Class 10 Environment Project

3D Class S3 Class 10 Environment Project


For this assignment we were tasked with finishing our environment. Right now I am pretty satisfied with where I am, but am just pushing it more to make it better. We also had to choose one prop that would be of Triple A quality and I choose my hanging light thingys.

My Hero Prop


Wireframe Render


Substance renders








Unreal Shots












Unreal Shots So Far













Monday, March 27, 2017

3D Class S2 Class 10 Environment Project

3D Class S2 Class 10 Environment Project


For this assignment we were tasked with creating all our high maps and game res meshes and uvs and baking. This was a really hard assignment because now I'm starting to think that I really scope bombed hard here and I'm just trying to get things finished right now.


All my bakes so far














Unreal Shots



Monday, March 20, 2017

3D Class S2 Class 09 Environment Project

3D Class S2 Class 09 Environment Project


For this part of the assignment we were assigned to make a part of a scene for vr and have it look like job simulator. I wanted to try and make something cool so I got an image of something I like and I'm going to try and recreate a small bit of it on a smaller scale. Right now I'm trying to recreate on a smaller scale Alexandre Christmann's Post-Apo Environment. I'll leave an image of it done at the bottom of the post. There is still a lot more I need to do with my scene right now, but I feel like it is in an alright place to start to get the ball rolling. I also need to talk to Nick and get some critique from him.


Alexandre Christmanns reference image




















What I have so far















Monday, March 6, 2017

3D Class S2 Class 08 Organic Bust Project (Textures, Materials and UE4 Display)

3D Class S2 Class 08 Organic Bust Project (Textures, Materials and UE4 Display)


This week we were assigned to texture our Bust and then put it in unreal engine with materials. Texturing this guy was a lot of fun and very challenging. I think overall I did a pretty good job of capturing the likeness of Jordu Schell's bust. I think that my teeth could be better, but that just comes with practice because I messed with them a whole bunch. This assignment was so much fun.


Jordu Schell Reference





Substance Painter







Unreal Engine














Substance Painter rework



Unreal Engine rework








Extremely fun assignment. Enough said





Monday, February 27, 2017

3D Class S2 Class 07 Organic Bust Project (Game Res Mesh Texture Bake)

3D Class S2 Class 07 Organic Bust Project (Game Res Mesh Texture Bake)


For this assignment we were supposed to retopo our bust and make our low poly mesh. I decided to do the retopo in maya again and this time I'm starting to understand things a lot more now. I messaged Nick to ask how much of a polycount I should have and he said about 15 thousand polys and I definitely stayed within that budget. Images below.

Start of retopo



Finished Retopology(14,000 Tris)



Iray Renders






















I think this was one of the first times I really understood retopo and baking and where I would need things to have good bakes. I really enjoyed it a lot.