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Monday, October 3, 2016

3D Class Week 06 UV and Digital Sculpting for a Prop

3D Class Week 06 UV and Digital Sculpting for a Prop

This week we were tasked with uving our cannon that we made from the previous week and adding support loops to our low res cannon to make a high res for digital sculpting. We then imported the cannon into Zbrush to added lots of detail to the mesh which we will soon bake out maps for our low res mesh.

Here are some screen shots of the model before it was imported into Zbrush.












Next I took the mesh into Zbrush and sculpted my high res detail onto the cannon. I put in some noise and cracks and I also tried to model in some barnicles using the layer brush to push the geometry out and then dug back in with the layer brush also.


I then decemated the mesh using decimation master and got it done to about 2 million tris.


1 comment:

  1. Nice work on all fronts, feels like we could use a little more strength in the medium detail in your sculpt. Also make sure you have perspective turned on for the ZBrush shots.

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